Monday, 25 February 2013

Inka 3D

I spent most of this weekend attempting to get the Inka 3D plugin working on my computer and loaded into Maya, in order to start exporting in WebGL. It did not work. I followed all the instructions, I then made substitutions where the instructions seemed unclear, I posted on online forums for answers, all to no avail. I checked with a classmate who went through the same process; it initially didn't work for him, and then it seemed to arbitrarily appear in his plugin menu in Maya. This did not happen for me, despite following all the same steps and examining the minute details of what I have done. Unfortunately it just won't work for me. As we don't have Maya on the college computers, I don't think using this technique is going to be an option, and I might have to use Unity.

I'm actually very disappointed by the whole process. I really would have liked to try out using WebGL as it seems like an amazing use of technology. All the projects that I have seen online that use it made me want to learn more, and it's very frustrating that my computer (or the software, who knows) will not co-operate.

That said, Unity seems like a really good alternative. The videos I have seen documenting its functionality make it seem very well suited to my project, so hopefully the failure of this stage in the research will open a new and interesting chapter :)

No comments:

Post a Comment