I finally succeeded in embedding the web player with suitable dimensions. I decided to use the web page generated by Unity in the build stage and adding my home page elements, rather than attempting to get the player into my already-created homepage, and it works much better. Now all I really need to do is get the cursor constrained to the centre of the application and it has all the functionality I need it to have. Exciting times!
Showing posts with label html. Show all posts
Showing posts with label html. Show all posts
Thursday, 16 May 2013
Wednesday, 15 May 2013
Splash Screen and web embedding
I created a basic splash screen and loaded the game to playing on clicking the button. It looks dreadful but at least I have the functionality there; I will edit it later.
The problem with the stretched application continues; I have uploaded to the web page but it stretches across the entire browser and does not look good. The code I used is available here:
http://docs.unity3d.com/Documentation/Manual/WorkingwithUnityObject.html#initPlugin
I have posted on the Unity forums to find out if anyone can help, as I can't figure it out. Hopefully that will show something up.
Another issue is that, in the finished application, when you click on an object to open a web page, it doesn't open in a new tab, rather it opens in the tab you have open so you have to browse back to the application and restart it. This is a pretty big problem so I am looking into ways to fix this now.
The problem with the stretched application continues; I have uploaded to the web page but it stretches across the entire browser and does not look good. The code I used is available here:
http://docs.unity3d.com/Documentation/Manual/WorkingwithUnityObject.html#initPlugin
I have posted on the Unity forums to find out if anyone can help, as I can't figure it out. Hopefully that will show something up.
Another issue is that, in the finished application, when you click on an object to open a web page, it doesn't open in a new tab, rather it opens in the tab you have open so you have to browse back to the application and restart it. This is a pretty big problem so I am looking into ways to fix this now.
| This is how much the application stretches :( |
Thursday, 9 May 2013
Unity file embedded to web
I've had a certain amount of success in that I have managed to create the basics of my Unity application and embedded it to the homepage of my online museum. It has not been seamless; the textures still aren't there, and I have a basic rotation on the macehead but it is not working the way I want it to. This I will sort out soon. At the moment the main problem is the way the web player appears in the page; I was hoping for a small window like in the actual Unity file in game mode, but the window is elongated. I also haven't compiled it at my desired start point and will have to look at creating a GUI as well. That said, I'm very happy with the way things are going so far. This is still my trial file so hopefully I will have these problems ironed out before I get the real thing sorted out.
As you can see, this screen shot shows just how problematic the game window is, but I should be able to sort this out.
As you can see, this screen shot shows just how problematic the game window is, but I should be able to sort this out.
Monday, 15 April 2013
Embedding Unity to a web page
I tried to embed Unity into a web page in order to know how to do it when I have the actual Unity project finished. It wasn't seamless; the Unity file itself needs to be a .unity3d file rather than a .unity file. Any files I've created in Unity so far have been .unity files so I need to figure out how to save my file with that extension. It may be a simple problem but I haven't done enough research yet on it to know. Here is the screenshot:
I got the code from the Unity community and added it to my own. Here is a screen shot of the code:
I got the code from the Unity community and added it to my own. Here is a screen shot of the code:
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