Showing posts with label html. Show all posts
Showing posts with label html. Show all posts

Thursday, 16 May 2013

Unity embedded!

I finally succeeded in embedding the web player with suitable dimensions. I decided to use the web page generated by Unity in the build stage and adding my home page elements, rather than attempting to get the player into my already-created homepage, and it works much better. Now all I really need to do is get the cursor constrained to the centre of the application and it has all the functionality I need it to have. Exciting times!

 

Wednesday, 15 May 2013

Splash Screen and web embedding

I created a basic splash screen and loaded the game to playing on clicking the button. It looks dreadful but at least I have the functionality there; I will edit it later.

The problem with the stretched application continues; I have uploaded to the web page but it stretches across the entire browser and does not look good. The code I used is available here:

http://docs.unity3d.com/Documentation/Manual/WorkingwithUnityObject.html#initPlugin 

I have posted on the Unity forums to find out if anyone can help, as I can't figure it out. Hopefully that will show something up. 

Another issue is that, in the finished application, when you click on an object to open a web page, it doesn't open in a new tab, rather it opens in the tab you have open so you have to browse back to the application and restart it. This is a pretty big problem so I am looking into ways to fix this now.

This is how much the application stretches :(
 

Thursday, 9 May 2013

Unity file embedded to web

I've had a certain amount of success in that I have managed to create the basics of my Unity application and embedded it to the homepage of my online museum. It has not been seamless; the textures still aren't there, and I have a basic rotation on the macehead but it is not working the way I want it to. This I will sort out soon. At the moment the main problem is the way the web player appears in the page; I was hoping for a small window like in the actual Unity file in game mode, but the window is elongated. I also haven't compiled it at my desired start point and will have to look at creating a GUI as well. That said, I'm very happy with the way things are going so far. This is still my trial file so hopefully I will have these problems ironed out before I get the real thing sorted out.


As you can see, this screen shot shows just how problematic the game window is, but I should be able to sort this out.

Monday, 15 April 2013

Embedding Unity to a web page

I tried to embed Unity into a web page in order to know how to do it when I have the actual Unity project finished. It wasn't seamless; the Unity file itself needs to be a .unity3d file rather than a .unity file. Any files I've created in Unity so far have been .unity files so I need to figure out how to save my file with that extension. It may be a simple problem but I haven't done enough research yet on it to know. Here is the screenshot:


I got the code from the Unity community and added it to my own. Here is a screen shot of the code: