I've had a certain amount of success in that I have managed to create the basics of my Unity application and embedded it to the homepage of my online museum. It has not been seamless; the textures still aren't there, and I have a basic rotation on the macehead but it is not working the way I want it to. This I will sort out soon. At the moment the main problem is the way the web player appears in the page; I was hoping for a small window like in the actual Unity file in game mode, but the window is elongated. I also haven't compiled it at my desired start point and will have to look at creating a GUI as well. That said, I'm very happy with the way things are going so far. This is still my trial file so hopefully I will have these problems ironed out before I get the real thing sorted out.
As you can see, this screen shot shows just how problematic the game window is, but I should be able to sort this out.
Thursday, 9 May 2013
Wednesday, 8 May 2013
Inside the museum
I may not have the textures sorted out yet, but I have a macehead on a plinth inside the crannog-museum, which is progress. I'm not made about the scaling here - I modelled all the game assets to scale in 3ds max and it looks like I have a lot of extra space in the museum that I don't need. I think the scaling is actually correct though, I think it's just that I expected it to look a little bit different. I thought I might have time to model some extra objects, but because the macehead took so long, coupled with the fact that many other Lough Gur objects are of much more unusual shape, made me stick to just one. In a larger scale production I would definitely model more - I would have liked to have the shield done. I tried to get the texturing sorted as well, but to no avail as yet. I think the key is to obtain full functionality at the moment, and to worry about the rest later.
I do also have a first person controller in this scene, but I need to add colliders to the objects to prevent the FPC walking where it shouldn't be walking, and I also need to animate the macehead and add the webpage with all its information.
Tuesday, 7 May 2013
Progress with Unity and 3ds max
I have created most of my sample scene using Unity. If I have time I will go back and create one that matches more correctly the shape and topography of the Lough Gur area, but at the moment I just want to make sure everything works. I have imported the crannog, and the plinth is in there somewhere as well. The textures have not transferred. They transferred easily the last time I tried this so I will have to go troubleshooting. I might also make the terrain smaller as there is only a small playable part of the scene and it is a little swamped by all the scenery. I used an overcast skybox, because it's probably more realistic for the Limerick area.
Note: I think the issue with the textures is just a settings problem ie. I didn't check a box that I should have checked. Will sort this out later on, going to continue with the functionality of the scene for now.
Note: I think the issue with the textures is just a settings problem ie. I didn't check a box that I should have checked. Will sort this out later on, going to continue with the functionality of the scene for now.
Friday, 3 May 2013
PHP assignment - useful for the project
Yesterday I handed up 30% assignment for the Advanced Web Programming class that I think will be very beneficial to the project. The task was to create a database with full CRUD functionality in order to make a static website dynamic. Below is an example of the 'read' code and the resulting web page.
It was quite a difficult project and not all of it works, but hopefully I will be able to iron out the problems to achieve full functionality within the project itself.
Monday, 29 April 2013
3ds Max Macehead
It took a very long time but I finally got my macehead to look like I want it to. It was a long process of using the boolean feature to make it look the correct shape. I tried to sculpt it from a cylinder or lathe the correct shape but neither of these approaches worked. I also tried to join the vertices of the individual shapes together for a more seamless surface by selecting individual vertices but this approach was not satisfactory either. Texturing is still needed but I am happy with the progress on this at the moment.
Friday, 26 April 2013
More 3Ds max assets
Unity 4.1 has been installed to my machine in college but at the moment my files will not open in it. This is very frustrating as I had planned to do a lot of work in Unity today. I did manage to import my crannog to a new project in Unity by converting the max file to .fbx and bringing the textures in separately, but none of my older projects will work at the moment. Instead I decided to make some more assets for inside my museum, including a plinth with a cushion on top. This isn't done with the correct textures, but I did learn some interesting things about texturing for the purposes of the project. I think for my crannog I need to up the values in real-world map size to make the mud texture look more realistic. I might also attach a separate bump map instead of relying on attaching the mud texture to both bump and diffuse. Here is an image of my cushion file:
The swirl pattern you can see on the cushion is actually added to the bump setting so it looks like the swirl pattern is indented into the pillow. I will do some more work on this over the weekend.
The tutorial I followed is here:
http://www.youtube.com/watch?v=vhnrkYDWJys
The swirl pattern you can see on the cushion is actually added to the bump setting so it looks like the swirl pattern is indented into the pillow. I will do some more work on this over the weekend.
The tutorial I followed is here:
http://www.youtube.com/watch?v=vhnrkYDWJys
Monday, 22 April 2013
More Unity issues
Unfortunately Unity is not in any way backwards compatible. Older versions don't read files made on new versions, and new versions don't read files made on old versions. This is extremely frustrating. The version number of Unity does not appear in the program's properties, so the only way to check is by opening Unity. However, the last time I opened it in college was to view project files I created using files I created at home, with the result that it won't open now because it can't open without a compatible file. So now I have to do some detective work!
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