Note: I think the issue with the textures is just a settings problem ie. I didn't check a box that I should have checked. Will sort this out later on, going to continue with the functionality of the scene for now.
Tuesday, 7 May 2013
Progress with Unity and 3ds max
I have created most of my sample scene using Unity. If I have time I will go back and create one that matches more correctly the shape and topography of the Lough Gur area, but at the moment I just want to make sure everything works. I have imported the crannog, and the plinth is in there somewhere as well. The textures have not transferred. They transferred easily the last time I tried this so I will have to go troubleshooting. I might also make the terrain smaller as there is only a small playable part of the scene and it is a little swamped by all the scenery. I used an overcast skybox, because it's probably more realistic for the Limerick area.
Note: I think the issue with the textures is just a settings problem ie. I didn't check a box that I should have checked. Will sort this out later on, going to continue with the functionality of the scene for now.
Note: I think the issue with the textures is just a settings problem ie. I didn't check a box that I should have checked. Will sort this out later on, going to continue with the functionality of the scene for now.
Friday, 3 May 2013
PHP assignment - useful for the project
Yesterday I handed up 30% assignment for the Advanced Web Programming class that I think will be very beneficial to the project. The task was to create a database with full CRUD functionality in order to make a static website dynamic. Below is an example of the 'read' code and the resulting web page.
It was quite a difficult project and not all of it works, but hopefully I will be able to iron out the problems to achieve full functionality within the project itself.
Monday, 29 April 2013
3ds Max Macehead
It took a very long time but I finally got my macehead to look like I want it to. It was a long process of using the boolean feature to make it look the correct shape. I tried to sculpt it from a cylinder or lathe the correct shape but neither of these approaches worked. I also tried to join the vertices of the individual shapes together for a more seamless surface by selecting individual vertices but this approach was not satisfactory either. Texturing is still needed but I am happy with the progress on this at the moment.
Friday, 26 April 2013
More 3Ds max assets
Unity 4.1 has been installed to my machine in college but at the moment my files will not open in it. This is very frustrating as I had planned to do a lot of work in Unity today. I did manage to import my crannog to a new project in Unity by converting the max file to .fbx and bringing the textures in separately, but none of my older projects will work at the moment. Instead I decided to make some more assets for inside my museum, including a plinth with a cushion on top. This isn't done with the correct textures, but I did learn some interesting things about texturing for the purposes of the project. I think for my crannog I need to up the values in real-world map size to make the mud texture look more realistic. I might also attach a separate bump map instead of relying on attaching the mud texture to both bump and diffuse. Here is an image of my cushion file:
The swirl pattern you can see on the cushion is actually added to the bump setting so it looks like the swirl pattern is indented into the pillow. I will do some more work on this over the weekend.
The tutorial I followed is here:
http://www.youtube.com/watch?v=vhnrkYDWJys
The swirl pattern you can see on the cushion is actually added to the bump setting so it looks like the swirl pattern is indented into the pillow. I will do some more work on this over the weekend.
The tutorial I followed is here:
http://www.youtube.com/watch?v=vhnrkYDWJys
Monday, 22 April 2013
More Unity issues
Unfortunately Unity is not in any way backwards compatible. Older versions don't read files made on new versions, and new versions don't read files made on old versions. This is extremely frustrating. The version number of Unity does not appear in the program's properties, so the only way to check is by opening Unity. However, the last time I opened it in college was to view project files I created using files I created at home, with the result that it won't open now because it can't open without a compatible file. So now I have to do some detective work!
Friday, 19 April 2013
Objects in 3Ds Max
I have made a crannog that will provide the setting for the museum in 3Ds max, and I'm in the process of making a macehead, one of the items in the museum. At the moment I have no plans to put more objects into the museum as the project is just a prototype. The object creation for the crannog was very simple; I made a circle spline and extruded it, then applied a shell modifier to create thickness. I converted it to an editable poly, and cut the door out of it using the Boolean compound object. The roof is a sphere cut in half and then reshaped using soft selection and scale. The textures are problematic; I have a straw texture on the roof which looks okay but not perfect, and any mud texture that I have tried to make does not render properly, so I will have to find a solution to that. The macehead is proving more problematic still; I've been working on it for a while and I've been using the Boolean compound object to create the shape I need, but this causes problems with the topology and the textures. The different smoothing modifiers aren't of much use in this regard. I have also tried to create a line and then add a lathe modifier to achieve the shape I'm looking for, but that hasn't been successful. Back to the drawing board for the moment...
Monday, 15 April 2013
Embedding Unity to a web page
I tried to embed Unity into a web page in order to know how to do it when I have the actual Unity project finished. It wasn't seamless; the Unity file itself needs to be a .unity3d file rather than a .unity file. Any files I've created in Unity so far have been .unity files so I need to figure out how to save my file with that extension. It may be a simple problem but I haven't done enough research yet on it to know. Here is the screenshot:
I got the code from the Unity community and added it to my own. Here is a screen shot of the code:
I got the code from the Unity community and added it to my own. Here is a screen shot of the code:
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